Game

Dead End Dodge

A bullet-hell shooter where ammo is limited and refilled periodically at map-edge refill points.

Role

Game Developer (Game Jam)

Technologies

UnityC#2DShooter Systems

Key Highlights

  • Limited ammo system with timed refills via edge refill points
  • Focus on movement, dodging, and resource timing
  • Jam Results: Overall Rank #135 (Raw 3.125), Theme #121 (Raw 3.125)
  • Third-party asset credit: minifantasy-dungeon

The Problem

Make a shooter feel tactical by limiting resources without killing the pace.

The Solution

Designed an ammo-refill loop that forces positioning decisions while keeping combat intense.