Game
Dead End Dodge
A bullet-hell shooter where ammo is limited and refilled periodically at map-edge refill points.
Role
Game Developer (Game Jam)
Technologies
UnityC#2DShooter Systems
Key Highlights
- •Limited ammo system with timed refills via edge refill points
- •Focus on movement, dodging, and resource timing
- •Jam Results: Overall Rank #135 (Raw 3.125), Theme #121 (Raw 3.125)
- •Third-party asset credit: minifantasy-dungeon
The Problem
Make a shooter feel tactical by limiting resources without killing the pace.
The Solution
Designed an ammo-refill loop that forces positioning decisions while keeping combat intense.